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Speaker: Jorge Menendez – ARNI Frontier Models for Neuroscience and Behavior Working Group

March 2 @ 3:00 pm - 4:00 pm

Date and time: Monday, March 2, from 3–4 PM.
Meeting Link: Upon request @[email protected]
Speakers: Jorge Menendez, Research Scientist at CTRL-Labs, and Trung Le, postdoc in Prof. Chethan Pandarinath’s group.

Title: A generic non-invasive neuromotor interface for human-computer interaction
Since the advent of computing, humans have sought computer input technologies that are expressive, intuitive and universal. While diverse modalities have been developed, including keyboards, mice and touchscreens, they require interaction with a device that can be limiting, especially in on-the-go scenarios. Gesture-based systems use cameras or inertial sensors to avoid an intermediary device, but tend to perform well only for unobscured movements. By contrast, brain–computer or neuromotor interfaces that directly interface with the body’s electrical signalling have been imagined to solve the interface problem, but high-bandwidth communication has been demonstrated only using invasive interfaces with bespoke decoders designed for single individuals. Here, we describe the development of a generic non-invasive neuromotor interface that enables computer input decoded from surface electromyography (sEMG). We developed a highly sensitive, easily donned sEMG wristband and a scalable infrastructure for collecting training data from thousands of consenting participants. Together, these data enabled us to develop generic sEMG decoding models that generalize across people. Test users demonstrate a closed-loop median performance of gesture decoding of 0.66 target acquisitions per second in a continuous navigation task, 0.88 gesture detections per second in a discrete-gesture task and handwriting at 20.9 words per minute. We demonstrate that the decoding performance of handwriting models can be further improved by 16% by personalizing sEMG decoding models. To our knowledge, this is the first high-bandwidth neuromotor interface with performant out-of-the-box generalization across people.

Title: SPINT: Spatial Permutation-Invariant Neural Transformer for Consistent Intracortical Motor Decoding
Intracortical Brain-Computer Interfaces (iBCI) decode behavior from neural population activity to restore motor functions and communication abilities in individuals with motor impairments. A central challenge for long-term iBCI deployment is the nonstationarity of neural recordings, where the composition and tuning profiles of the recorded populations are unstable across recording sessions. Existing approaches attempt to address this issue by explicit alignment techniques; however, they rely on fixed neural identities and require test-time labels or parameter updates, limiting their generalization across sessions and imposing additional computational burden during deployment. In this work, we address the problem of cross-session nonstationarity in long-term iBCI systems and introduce SPINT – a Spatial Permutation-Invariant Neural Transformer framework for behavioral decoding that operates directly on unordered sets of neural units. Central to our approach is a novel context-dependent positional embedding scheme that dynamically infers unit-specific identities, enabling flexible generalization across recording sessions. SPINT supports inference on variable-size populations and allows few-shot, gradient-free adaptation using a small amount of unlabeled data from the test session. We evaluate SPINT on three multi-session datasets from the FALCON Benchmark, covering continuous motor decoding tasks in human and non-human primates. SPINT demonstrates robust cross-session generalization, outperforming existing zero-shot and few-shot unsupervised baselines while eliminating the need for test-time alignment and fine-tuning. Our work contributes an initial step toward a robust and scalable neural decoding framework for long-term iBCI applications.

Details

  • Date: March 2
  • Time:
    3:00 pm - 4:00 pm

Organizer

  • Frontier Models for Neuroscience and Behavior Working Group

Venue

  • Virtual